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General Discussion / Re: ▶ Tips: Lifelike Character Creation!
« on: October 28, 2020, 04:52:48 pm »
5. QnA
1. My character is perfect and it doesn't need anyone else.
With this approach you miss out on character development, which is the best part of any RP. You never know what's coming, and all of it being imaginary opens up a path of wonder if you allow it.
2. I made an evil character, what now?
Keep in mind that evil = focused solely on their own gain. Why wouldn't they be nicer to certain people? If your character enjoys their company, or they are a survival tool, or a cloak against suspicions while you secretly work for a demon lord - it makes perfect sense!
An evil character would do good if it'd bring them closer to their goals or would be worth the hassle.
Take a cold mercenary as an example - Whether you pay them to protect the school trip or slaughter the school trip, they're getting paid so they do it.
3. Why are Paladins only Lawful Good even if they'd serve a neutral deity?
It's in their oath and belief. Paladins believe that what they do and have sworn to do for the world is Good, and they follow their oath and/or their patron's dogma, which is Order (Lawful). If you'd feel like it's too constraining, a multiclass of Cleric/Fighter could be an alternative way to go.
4. How about a Monk-Druid multiclass?
Monks usually follow a strict code or a path, while druids follow the course of nature, its changes and generally focus on maintaining the balance with a greater picture in mind. While a druid can be Lawful Neutral, it would mean they are even more faithful to the druidic tradition they follow, thus not even considering mixing in an entirely different life approach of monks.
5. My character is a victim by profession etc.
This might be a starting point, but will likely change as your character grows more sure about their skillset, and as a person.
e.g.: A wizard who can open Gate rifts and wipe out villages with Horrid Wiltings is clearly someone who has endured a tough training of their mind to the point of being capable of concentrating on difficult spells in the stressful environment of an open battle - which influences how they behave to a certain extent.
6. I want my character to be a paragon of kindness or whatever ideal-thing else.
Amazing! Make an ingame story out of it and involve other PCs. A level 2 character has a long way ahead of them, after all.
Following the example - If your character desires to nurture the kindness within them - they could become a part of the Selunite order, donate to building of a chapel with an infirmary, sponsor a shelter… Anything can go. Consult a DM with your ideas.
Stuff like this is always welcome on the server. We had a charity house and two soup kitchens built in the past, and countless other projects have seen the light of the day as well.
7. My past character has been the best one and I won't have such a good one ever again!
Each character can have something about them, every single one can develop in unexpected ways and bring out the living magic the RP is. Give it a chance!
1. My character is perfect and it doesn't need anyone else.
With this approach you miss out on character development, which is the best part of any RP. You never know what's coming, and all of it being imaginary opens up a path of wonder if you allow it.
2. I made an evil character, what now?
Keep in mind that evil = focused solely on their own gain. Why wouldn't they be nicer to certain people? If your character enjoys their company, or they are a survival tool, or a cloak against suspicions while you secretly work for a demon lord - it makes perfect sense!
An evil character would do good if it'd bring them closer to their goals or would be worth the hassle.
Take a cold mercenary as an example - Whether you pay them to protect the school trip or slaughter the school trip, they're getting paid so they do it.
3. Why are Paladins only Lawful Good even if they'd serve a neutral deity?
It's in their oath and belief. Paladins believe that what they do and have sworn to do for the world is Good, and they follow their oath and/or their patron's dogma, which is Order (Lawful). If you'd feel like it's too constraining, a multiclass of Cleric/Fighter could be an alternative way to go.
4. How about a Monk-Druid multiclass?
Monks usually follow a strict code or a path, while druids follow the course of nature, its changes and generally focus on maintaining the balance with a greater picture in mind. While a druid can be Lawful Neutral, it would mean they are even more faithful to the druidic tradition they follow, thus not even considering mixing in an entirely different life approach of monks.
5. My character is a victim by profession etc.
This might be a starting point, but will likely change as your character grows more sure about their skillset, and as a person.
e.g.: A wizard who can open Gate rifts and wipe out villages with Horrid Wiltings is clearly someone who has endured a tough training of their mind to the point of being capable of concentrating on difficult spells in the stressful environment of an open battle - which influences how they behave to a certain extent.
6. I want my character to be a paragon of kindness or whatever ideal-thing else.
Amazing! Make an ingame story out of it and involve other PCs. A level 2 character has a long way ahead of them, after all.
Following the example - If your character desires to nurture the kindness within them - they could become a part of the Selunite order, donate to building of a chapel with an infirmary, sponsor a shelter… Anything can go. Consult a DM with your ideas.
Stuff like this is always welcome on the server. We had a charity house and two soup kitchens built in the past, and countless other projects have seen the light of the day as well.
7. My past character has been the best one and I won't have such a good one ever again!
Each character can have something about them, every single one can develop in unexpected ways and bring out the living magic the RP is. Give it a chance!