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Feedback and Bugs / Re: Is the current Respawn and ressurection system to punishing?
« on: June 14, 2018, 06:06:01 pm »
Supernatural level drain that cannot be dispelled until a certain time in the future instead of XP loss perhaps?
Or divine intervention to reduce or eliminate XP loss from resurrection/respawn. Sort of like a get out of jail free card. This could be a "shard of insertdivinename", collected through pleasing the divines (random quest reward or DM loot).
Death must have meaning, however if it is too punishing then it definitely leaves a bad taste in the mouth. Most players would like to reach the maximum level in the shortest possible time. Any setback (even if it is insignificant) can delay your leveling process by days/weeks.
Death system is hard to balance and I don't think it is possible to please everyone. To some people the journey is more important than the destination, to others the journey must be quick and effortless and the destination is what really matters.
Or divine intervention to reduce or eliminate XP loss from resurrection/respawn. Sort of like a get out of jail free card. This could be a "shard of insertdivinename", collected through pleasing the divines (random quest reward or DM loot).
Death must have meaning, however if it is too punishing then it definitely leaves a bad taste in the mouth. Most players would like to reach the maximum level in the shortest possible time. Any setback (even if it is insignificant) can delay your leveling process by days/weeks.
Death system is hard to balance and I don't think it is possible to please everyone. To some people the journey is more important than the destination, to others the journey must be quick and effortless and the destination is what really matters.