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General Discussion / Re: Should Quest Areas Be Opened
« on: October 30, 2019, 04:16:43 am »
The more I think about it, the more the disadvantages outweigh the advantages.
What a lot of folks don't think about is BALANCE. If Quest Areas are opened, even if it were just removing maximum levels, then the trajectory at which people can level goes up expotentially. That's bad. Why is that bad? Because right now, quite frankly, we have a pretty solid leveling curve that allows folks to NOT level to maximum overnight. People have to earn their levels, and that makes them feel accomplished.
Now, you can disregard that idea all you want, but I've played on servers where fast leveling is a thing. What happens? 9/10, people get bored once they reach maximum level because they feel as if there's now - at maximum level - nothing to do. Removing the level restrictions from quest areas will NOT fix that. It won't. Eventually, if you don't RP and get involved in server plots, you will be bored, no matter how many goodies there are for players.
What a lot of folks don't think about is BALANCE. If Quest Areas are opened, even if it were just removing maximum levels, then the trajectory at which people can level goes up expotentially. That's bad. Why is that bad? Because right now, quite frankly, we have a pretty solid leveling curve that allows folks to NOT level to maximum overnight. People have to earn their levels, and that makes them feel accomplished.
Now, you can disregard that idea all you want, but I've played on servers where fast leveling is a thing. What happens? 9/10, people get bored once they reach maximum level because they feel as if there's now - at maximum level - nothing to do. Removing the level restrictions from quest areas will NOT fix that. It won't. Eventually, if you don't RP and get involved in server plots, you will be bored, no matter how many goodies there are for players.
For instance the giant wasp quest; it has MANY useful things in it that anyone could use, but with RP, DM quests, and typical gameplay you end up PASSING it before you can actually get the items you need in it. You really only get the exp of something in your range inside of it which is around 16-40 exp depending on the monsters level. its basictly a weaker DM event with a time frame on it. I've heard a few rumours that sometimes someone will willingly die when questing just so they can get EXP loss so they can keep trying to get items in the quest.Sounds like an issue with that particular quest, NOT an issue with the quest system as a whole. It also sounds like you just reported an exploit.