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General Discussion / Re: Death penalties
« on: October 24, 2018, 02:29:44 pm »
I agree with a few points made here -
I do think that death should carry a heavier impact - which will in turn suggest players lean heavily upon the Divine PC's for assistance. I think it should be far more expensive in both gold and xp loss when resorting to a NPC to raise a deceased character. You have to look at it in terms of RP as well - that dead PC is in the plane where their god resides; likely a place of euphoria and everything they ever wanted. Why would they WANT to come back? Forcing players to lean on other players would mean more RP opportunity as well.
I also think it's easy to level here - and not that necessarily it is a terrible thing, but progression is looked at casually. Being able to get from level 2 to 9 in a single day or two shouldn't necessarily be a thing. It shows a progression and gives a character and a player a sense of accomplishment when it's more difficult. Beyond level 12 should be RP xp only imo, because 15 is considered powerful in a D&D setting. Understandable, cap is 15 and will likely stay that way - but I also agree with Fiona in that people 15+ shouldn't be sitting around bitching about being bored - they should be the server's RP Generals. They should be leading the charge with story lines - not mired in the disinterest of needing a DM hand holding. I have to say some high level characters are doing an awesome job of that - and I enjoy when they're around. But there are those in the status quo of 'god squad' that do indeed sit around and simply jump on the coattails of DM events, rather than leading their own storylines to involve other players in.
All in all - mechanics aside, this server is as popular as it is, because of the players playing. Not necessarily the storylines and setting. A lot of what I've seen is great, but incredibly randomized and casual.
I do think that death should carry a heavier impact - which will in turn suggest players lean heavily upon the Divine PC's for assistance. I think it should be far more expensive in both gold and xp loss when resorting to a NPC to raise a deceased character. You have to look at it in terms of RP as well - that dead PC is in the plane where their god resides; likely a place of euphoria and everything they ever wanted. Why would they WANT to come back? Forcing players to lean on other players would mean more RP opportunity as well.
I also think it's easy to level here - and not that necessarily it is a terrible thing, but progression is looked at casually. Being able to get from level 2 to 9 in a single day or two shouldn't necessarily be a thing. It shows a progression and gives a character and a player a sense of accomplishment when it's more difficult. Beyond level 12 should be RP xp only imo, because 15 is considered powerful in a D&D setting. Understandable, cap is 15 and will likely stay that way - but I also agree with Fiona in that people 15+ shouldn't be sitting around bitching about being bored - they should be the server's RP Generals. They should be leading the charge with story lines - not mired in the disinterest of needing a DM hand holding. I have to say some high level characters are doing an awesome job of that - and I enjoy when they're around. But there are those in the status quo of 'god squad' that do indeed sit around and simply jump on the coattails of DM events, rather than leading their own storylines to involve other players in.
All in all - mechanics aside, this server is as popular as it is, because of the players playing. Not necessarily the storylines and setting. A lot of what I've seen is great, but incredibly randomized and casual.