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« on: October 23, 2018, 10:05:08 pm »
My current feelings on the death system are easy to list.
1. I hate the idea of "death" being so common on the server. I feel like Raise Dead, Resurrection, and True Resurrection spells should be renamed to indicate that a character does not actually die, but is instead knocked wholly unconscious or into a comatose state, and these exceptionally powerful healing spells bring them back from that brink. As they are, it cheapens the entire experience of death when someone pays 2,000 gold and they just stand up and go, "Let's get back to it, boys!"
2. I believe an XP penalty for death is not a punishment as much as it is an inconvenience. You pay 2,000 gold and go right back out adventuring to make up what you've lost. Sure, any brand of setback is frustrating and irritating, but ultimately, it is easy to reacquire.
3. Death and resurrection should carry different penalties. When a character dies and respawns, they should perhaps suffer an extensive period of weakness, such as drained attributes, reduced saving throws, or even reduced maximum health, perhaps for a full day. Spells like Greater Restoration should be allowed to reduce or restore these penalties. Raise Dead should reduce the penalties inflict at all, and perhaps allow Restoration to mend them. Resurrection can reduce them further and allow Lesser Restoration to mend them. True Resurrection can provide a revival at no cost beyond some manner of expensive reagent.