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Feedback and Bugs / Re: The death penalty destroys fun.
« on: January 06, 2019, 10:04:11 pm »
The XP penalty has been a mainstay in most role playing systems (not just nwn, but most tabletop games) because it serves to provide a consequence players fear. While the system of having a permadeath period is interesting, I would be more mad to lose my full character I have put hours, weeks, even months into because I got killed twice in a row. I come from a server where the XP penalty is more severe, and can say that while it can be frustrating to lose levels, it comes with many opportunities.
Being a lower level allows you to interact with a different group of players. If you are a high level and get knocked low there is going to be a whole different group to quest with. Some low level quests offer easier methods to get gold and supply. I know that it is frustrating to lose a level or two from dying on a quest, but if we didn't have that, people could only progress upward to the high tiers of leveling. If this is not the case, then I think that is evidence of there being a deeper problem (disparity of level ranges + quest populace).
As for your view on powergaming being the only way forward, I can tell you that being prepared is completely IC. Having protective potions and wards on top of tactical knowledge is going to allow you to live much longer than if you didn't. It is completely IC too if you are a big warrior who throws that to the wall, but you still have to deal with the consequences of low wisdom. I don't think the mechanics of Nwn are cheap, and have a great deal of depth to them.
I think the XP penalty in this server is pretty minor, even with the level range being much higher. I'd be good to hear the opinions of other players on this.
Being a lower level allows you to interact with a different group of players. If you are a high level and get knocked low there is going to be a whole different group to quest with. Some low level quests offer easier methods to get gold and supply. I know that it is frustrating to lose a level or two from dying on a quest, but if we didn't have that, people could only progress upward to the high tiers of leveling. If this is not the case, then I think that is evidence of there being a deeper problem (disparity of level ranges + quest populace).
As for your view on powergaming being the only way forward, I can tell you that being prepared is completely IC. Having protective potions and wards on top of tactical knowledge is going to allow you to live much longer than if you didn't. It is completely IC too if you are a big warrior who throws that to the wall, but you still have to deal with the consequences of low wisdom. I don't think the mechanics of Nwn are cheap, and have a great deal of depth to them.
I think the XP penalty in this server is pretty minor, even with the level range being much higher. I'd be good to hear the opinions of other players on this.