This class is just an idea, and by no means perfect or balanced.The Artificer is a master of two worlds. That is, they mingle the cold of steel with the power of magic in a way that resembles artistry. Due to the careful balance they weave with magic, they can not risk being targeted by others magic for fear of overload.Special Class Feature:Immune to Beneficial spellsGiven Feats at level 1: Weapon Proficiency: Martial, Armor Proficiency: Heavy, Shield Proficiency, Spell Focus: TransmutationLevel 1:The Artificer is given a sword that only he can use. This sword may be upgraded with special abilities that activate when the PC is near a Mythallar, a Mythallar Pylon, or is being powered with a Mythallar Shard. AB, Enhancement, Damage types, keeningLevel 3: The Artificer is given an armor that only he can use. This armor may be upgraded with special abilities that activate when the PC is near a Mythallar, a Mythallar Pylon, or is being powered with a Mythallar Shard. AC, Damage Immunities, Damage Resistances, Low level On-Hit effects Level 5: The Artificer is given a helmet that only he can use. This helmet may be upgraded with special abilities that activate when the PC is near a Mythallar, a Mythallar Pylon, or is being powered with a Mythallar Shard. Ultravision, See Invisibility, PerceptionsLevel 7: The Artificer is given a shield that only he can use. This shield may be upgraded with special abilities that activate when the PC is near a Mythallar, a Mythallar Pylon, or is being powered with a Mythallar Shard. AC, Damage Immunities, Damage Types, low level on hit effectsWhen I say given, I mean they would have to make it. Spend gold on it or something. This is just kind of the basic idea.To balance this, we'd have to give them some kind of points that they can spend.[/size]