Elves: Gold elves, sometimes also referred to as high elves due to their stereotypical elitist ways had not yet developed a distrust of the Netherese humans. Sun elves had bronze-coloured skin and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of. Sun elves, like other Eladrin, typically had green eyes, though golden ones were also common often with a liquid appearance, and silver, black, hazel, or copper hues had also been heard of. The Gold elves had a reputation amongst the Netherese for being stronger and more durable than the other elves.
Elven Traits;
Moon Elves, also referred to as silver elves were the most common of the elven race. They were known for their tolerance of the Netherese humans with most half-elves being direct ancestors of the moon elves. Moon elf skin is pale, often with an icy blue hue. Moon elf hair is commonly black, blue, or silvery white, although human-like colours are heard of as well, though very rare. Moon elf eyes, like those of other elves, are very commonly green, although some are blue as well. All exhibit a characteristic best described as golden flecks speckled through the iris. The moon elves were impulsive, with a strong distaste for complacency or isolation. Often found traversing the wilds and untamed locations.
Wild elves, also known as green elves are the most feral, stealthy and reclusive of the elven race, known to be an extremely insular race who remain close to nature and rarely seen by other races. Wild elves have darker skin than other elven subraces, in a range of light brown to dark brown. Their hair can be anything from black to light brown, and it greys and turns to white with old age. They prefer to wear as little clothing as possible and choose instead to adorn themselves with other decorations like tattoos, feathers or body paint. They can make and wear complicated and intricate beadwork. These elves are nimble and agile, their ability to remain unseen in the dense wilderness being an advantage, however, they are commonly thought of as less intelligent compared to their elven counterparts, due partly to their aversion to civilization. Virtually all of the Illefarni were wild elves, and they developed a distrust for the rapidly expanding Netherese early on. They were on friendly terms with individual arcanists from Netheril, but they viewed Netheril from the Silver Age forward as wicked, wasteful, and decadent. Their proximity to the ruins of Mieyritar only strengthened their resolve.
Dark Elf, descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth. These dark elves are recognizable by their black skin that resembles obsidian and stark white or pale yellow hair, it is not uncommon for them to have pale eyes in the shade of lilac, silver, pink or blue. Living in a matriarchal society these evil and sadistic elves are a ruthless race and not welcomed in the surface world.
Ability adjustments: +2 Dex, +2 Int, +2 Cha, -2 Con
Sleeplessness: Immune to spells and effects of the sleep subtype.
Hardiness vs. enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Iron will: affinity bonus on will saving throws.
Skill affinity (listen): +2 racial bonus to listen checks.
Skill affinity (search): +2 racial bonus to search checks
Skill affinity (spot): +2 racial bonus to spot checks.
Spell resistance: Innate spell resistance of 11 plus 1 per level.
Light blindness: Abrupt exposure to light blinds a drow for 1 round. In addition, drow suffer a -1 circumstance penalty to attack rolls, saves and checks while operating in bright light.
Spell ability - darkness: Can cast darkness once per day at third level.
Note:
Whenever an elf was in or directly underneath a floating city, they lost many of their innate abilities, including their sleep resistance and 50% of their charm resistance.